15 Interesting Facts from Final Fantasy XV Director
In the very begging of the interview with Hajime Tabata, director of Final Fantasy XV, he tells: “I’m very tired” and it is quite surprising as we see a smile on his face. Our meeting is held by the side of a massive projection screen where game director will reveal more information about the popular role-playing game in 12 hours.
Final Fantasy 15 was announced about 10 years ago, in 2006, as Final Fantasy Versus XIII. So the game development team has been working on this one for quite a long time. Tabata works on this project from 2012 when he took over the game from previous director Tetsuya Nomura. Hajime Tabata is likely to contact the game fans and reveal some new facts about the upcoming game in the digital presentations called Active Time Reports. It is really cool as we know that the schedule of the FF15 director is really busy.
As we saw Tabata in some various events before, during the interview he looks really energized. Working together with the longtime cinematics director Takeshi Nozue they created Final Fantasy VII: Advent Children CGI film and cut scenes for Final Fantasy IX, X, X-2, XIII, and Dissidia. The team of two directors looks calm. “We’ve done everything we can, everything we could. There is no regret. There is no looking back”, Tabata says.
We selected 15 most interesting facts that we learned from this interview. Take a look!
1. The Platinum Demo will be connected to the anime.
Players will control Noctis as a little boy in the new free demo in Final Fantasy 15. In the demo version, Noctis is sleeping so he moves through a dreamscape, controlled by a little creature – Carbuncle. Some episodes (one and five) of Brotherhood: Final Fantasy 15, explain a major injury that Noctis had as a child. Besides that, game development team still worries that these pieces will remain only a backstory as you don’t have to watch all of them in order to understand all the in-game events of Final Fantasy 15.
2. Final Fantasy XV is a multimedia property to avoid shipping as multiple games.
As Tabata explains, this was an idea that evolved over time. He says that the idea of Kingsglaive started to formulate when Nozue-san joined Business Division 2 and they discussed things and Brotherhood was something that was starting to develop in discussions with (Akio) Ofuji-san. Creators mention that they want Kingsglaive to be an entry point into the Final Fantasy 15 universe.
3. Nix, Kingsglaive’s main protagonist, will not appear in the main game.
As Nozue explains, game development team didn’t want the feature film to have Noctis as the main character. They decided to show events surrounding Regis and Luna through a completely different character that could be removed from the events in the main game. As the cast adds, this was the way to make the story of Final Fantasy XV world easier to understand for a wider audience.
4. Kingsglaive is different from Advent Children.
The main difference between these two versions is that the Advent Children is for people who had played the game and are quite aware of it whereas Kingsglaive is for audiences that are not only Final Fantasy XV players. As Nozue states, people who know a little about Final Fantasy or XV can get interested through Kingsglaive and Kingsglaive could be an entry point into the Final Fantasy 15 universe.
5. Some characters overlay between the Final Fantasy XV and Kingsglaive.
These characters, Kings Regis, Luna and Ardyn, will have very important roles in the FF15 story.
6. Regis was redesigned because his involvement in Kingsglaive
Kingsglaive team wanted Regis to look powerful in battle and they had the technology that allowed them to make very impressive character models. So King Regis looks very different from the one that we saw when Versus XIII was announced.
7. Final Fantasy XV theme song “Stand by Me” is performed by Florence and the Machine.
The cover of Ben E. King’s “Stand by Me” is performed by well-known indie rock artist and it is a quite unusual choice for Final Fantasy team as they choose to adopt a song to represent one of Japanese artists. Tabata explains that while searching for the artist they wanted him to represent the game ant its own unique world, someone that would fit the world of Final Fantasy XV.
8. Cellphones cards and branded camping gear – to make Final Fantasy 15 globally accessible.
It may seem that the game team decided to shift from something soaked with Japanese culture into something very Western but it is not like that. Tabata explains that these objects were chosen to make it easier for any game player from any part of the world to enter the Final Fantasy 15 world.
9. Final Fantasy 15 is different from Versus XIII in the way of modernization.
As Tabata explains, they want to express fantasy as it was reality within this world so they are modernizing it to a certain degree.
10. You will see Aranea a lot more.
Aranea, a beautiful dragoon in iron armor, was introduced in the last Active Time Report. Tabata says that Final Fantasy XV players will see her quite often in the main story and after,
11. Partnership with Roen clothing line still continues.
We can see most of the original clothing designs by Roen, a high-end fashion brand, in the game. These clothes are on Noctis and Regis and some other characters. The partnership with Roen was introduced when the game was still named under Versus XIII.
12. Whose dogs we see in the game?
These dogs are Luna’s.
13. Why Ardyn outfit is so strange?
Tabata says that Ardyn’s appearance is connected to his personality, his own unique mood and essence.
14. You will not have an option to play as Luna in combat or fight beside her.
Despite being an important character in the Final fantasy XV story, Luna will not appear in battle as your pal. She will have an important role in Kingsglaive.
15. Moogles will be in the game
Tabata says that the team always tries to find a reasonable way to incorporate Moogles into the FF15 game as they are extremely cute.
Have something to say? Share your thoughts in our comments section!